'Inside Oculus' at GDC 2022: All the biggest news
Oculus had its "Inside Oculus" presentation today at GDC 2022, and alongside some stats on usage and a promise to invest more money in "AAA" content, there were a few major announcements that have the VR world atwitter, including new data almost Oculus Go and the "Santa Cruz" project, as well as some improvements to Oculus Dwelling house.
Here's what yous demand to know.
Run into Oculus Rift at Microsoft Shop
User-generated content coming to Oculus Dwelling
Oculus Home is set to expand, offering users a way to bring their own creations into their Rift hangouts. Using the .glb file format, users will be able to straight import models from Oculus Medium. This essentially ways that if y'all can dream it up and create it with Medium's powerful set of tools, it can alive in your Abode.
But what about showing off your creations? Inviting friends and leaving your ain Oculus Dwelling to visit others has always been an envisioned part of Rift Core 2.0, and information technology's expected to get a reality this summer. Users will exist able to hang out together in their Homes and volition be able to launch together into any apps or experiences that support the Oculus Platform SDK.
Oculus Go farther revealed
Oculus Go, the forthcoming standalone headset, has garnered a lot of attention, and many have been asking for more details. Information technology turns out that the hardware inside Oculus Go is similar to a phone, except unnecessary stuff like LTE radio and drinking glass, take been removed to up battery life and reduce heat.
The heart buffer will non be limited to 1,024 x 1,024, similar on the Gear VR. Instead, Oculus Get uses Fixed Foveated Rendering to create a clearer paradigm. The amount of foveation tin can manifestly exist adapted on the go, and the quality at the center (where you lot're looking the virtually) tin be upped while the outer edges remain lower-res.
The Snapdragon 821 processor (CPU) within Oculus Get will likewise deliver ameliorate clock rates and a higher 72 frames-per-2d (FPS) ceiling than the 60 FPS ceiling on the Gear VR. That 72Hz refresh charge per unit means a brighter, more than vibrant display, and a lot of existing Gear VR apps will be able to handle the transition without difficulty.
Finally, Oculus Go is intended to further the goal of turning VR into a daily activity, with social, replayability, and contest as main drivers. Three games will be at the forefront of this model:
- Anshar Online.
- Catan VR.
- They Suspect Zip.
More on Oculus 'Santa Cruz'
The full-sized, wireless headset from Oculus, codenamed "Santa Cruz," has also garnered a lot of attention, and now Oculus has revealed further details.
The Santa Cruz headset volition have a display with a 72Hz refresh rate, iv cameras on the front for controller and positional tracking, and six-degrees-of-freedom (6DoF) controllers. Information technology seems to be positioned equally a higher-end Oculus Go, sort of like a VR gaming console that focuses on rut management in gild to up performance at all costs.
As for the controllers, Oculus offered 3 images: image, current, and time to come. After seeing prototypes at Oculus Connect 4, developers asked for a button setup more similar to Oculus Affect. Current Santa Cruz controllers are still using a touchpad, simply the future model looks like it will bring joysticks dorsum into the equation.
Positional Timewarp is now a affair
Positional Timewarp (PTW) is expected to assistance remove lateral jutter when within the headset, but it will only work if developers share compositor depth buffers with Oculus. If you lot aren't a developer, y'all take less to worry nearly, merely it should also be used to better integrate apps into the Rift Cadre 2.0 Dash.
What do you lot think?
Are you especially excited near any of the major Oculus announcements? Be sure to let us know in the comments!
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Source: https://www.windowscentral.com/announcements-inside-oculus-gdc-2018
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